Die Enwickler der unter Quake 3: Arena Spielern sehr beliebten Quake 3-Mod Urban Terror veröffentlichten heute die neueste Version ihres Babies. Die wichtigesten Neuerungen wurden im nun folgenden engl. Change-Log zusammengefasst:
g_swaproles 0/1 – defaults to On – at Intermission, teams are swapped, map starts up again with a warmup
g_maxrounds N – 0 for off, have to have it off to use the timelimit
cg_autoscreenshot to accept a value of 2 now to only take shots during matchmode
New bomb mode rules removed.
g_survivorroundtime now accepts real numbers like 1.5 for 1:30 worth of time.
Changed the g_teamnameRed and g_teamnameblue to not be latched anymore
Changed intermission not to look around anymore
Made TDM use TS spawns if no TDM spawns around
modified the UI to show 1/2 time scores on the scoreboard
if it somehow makes it to 1/2 time without either team readying a ready up in the second half resets the match
personal scores are kept between first and second half unless
a restart is called in which case the personal scores are cleared but
the match starts at the second 1/2
Improved pause text: „Pausing“ appears at the top of the screen; by who (red/admin/blue); whether it’s a timeout or pause
Pause and resume have countdowns eg: „Resuming in 9 seconds“ etc which are in the middle of the screen
Den Download der mit 414,91 MB sehr großen Mod findet ihr bei der engl. Webseite planetquake3.net. Zum Spielen wird neben der Vollversion von Quake 3: Arena auch noch das aktuelle Pointrelease 1.32 benötigt, welches ihr auch auf planetquake3.net zum Download findet.